Players

Realistic Ragdoll MMA Fighter Stats & Rerolls

Height, wingspan, weight, Cash costs, and how attributes change fights.

Last updated:

Players Hub

In Realistic Ragdoll MMA your fighter is the meta. There is no gacha roster—only the body you roll with Cash. This Players Hub explains every combat-relevant attribute, what rerolls cost, which Robux packs exist, and how to stop rolling once the numbers match an archetype from the Tier List.

Creator MattValidd ships the experience as free-to-play Roblox MMA inside the RFC cage. Optional passes change cosmetics and training comfort, not raw punch formulas.

Attribute ranges

StatApproximate rangeCombat effect
Height~5’3” – 7’0”Taller → stronger kicks, easier to take down
Wingspan~5’11” – 7’8”Longer reach for punches and clinch entries
Weight~155 – 235 lbHeavier → more power, slower get-ups after hits

These bands are what players see while rerolling in the current build. Always glance at the in-game preview after a patch in case MattValidd widens limits.

Height

Play tall when you want kick-centric offense and outside control in Stand and Bang. Accept that takedown defense becomes homework—drill Dive and grab breaks in Practice. Play shorter when you want a denser wrestling base and less “tree in the wind” physics.

Wingspan

Wingspan is your stealth power stat. Even a mid-height fighter with near-max wingspan can jab from odd angles and start grabs earlier. Avoid stubby arms on a tall frame; the mismatch feels awful in camera aim.

Weight

Heavyweights punish on the mat and in dirty boxing. Lightweights scramble up faster after a knockdown but lose slam authority. For three one-minute rounds scored to decision, mid-high weight often cards better if you wrestle; mid weight cards better if you kick and reset.

Cash and reroll economy

Cash (Dollars) is the soft currency spent on rerolls. Free Cash comes from promo codes—start with SORRY4UPD for 200 Cash while it remains active.

Community pricing snapshots players report:

  • Single rolls often land around ~30 Cash each (confirm the live shop label before spending).
  • Robux Cash packs commonly appear in tiers that grant about 10 / 70 / 120 / 180 Cash depending on the pack you buy.

Because 200 Cash from a code can fund multiple singles, redeem before you buy Robux packs. Never reroll blindly: pick a target band from the tier list, then spend.

Efficient reroll loop

  1. Redeem codes → note Cash balance.
  2. Choose archetype: tall kicker, balanced, or heavy grappler (tier list).
  3. Roll until height, wingspan, and weight are all “good enough,” not perfect.
  4. Lock in and fight Easy bots to feel the body.
  5. Only resume rolling if the physics clearly fights you (no reach, no weight, or silly proportions).

Chasing max-max-max on every axis wastes Cash; the S-tier definitions already allow mid weight on tall kickers and mid height on grapplers.

Game passes (Robux)

These passes are cosmetic or training convenience, not pay-to-win combat stats. Full write-up: Game Passes Guide.

PassPrice (Robux)Role
Jewelry299Cosmetic flair
Tattoo Studio199Cosmetic customization
Personal Gym249Private gym + Peaceful bot for calm training
Fighter Colors199Cosmetic colors

Premium Fight Gear and Victory Pack may show as off-sale depending on the store snapshot. Skins do not move you up the tier list. Read Game Passes before spending Robux on FOMO tiles.

How stats show up in modes

  • Fight a Bot (Easy / Medium / Hard) — best lab for testing a new roll without ranked stress.
  • Practice — pure movement and camera aim with your new limbs.
  • Wrestling — stress-tests weight and grab success when strikes are removed.
  • Stand and Bang — stress-tests height and wingspan when grabs are removed.
  • 2v2 / 3v3 — balanced frames forgive chaotic scrambles better than glass kickers.
  • Ranked (Unranked → Placements 0/5 → Ranked) — freeze your build before placements; swapping bodies mid-placement confuses muscle memory.

Deep playlist advice lives on Modes. Climb order and ~6’+ / long wingspan / ~200+ lb style targets live on How to Win.

Linking stats to mechanics

  • Camera-aimed punches (LMB/RMB or L/R PUNCH) love long wingspans.
  • Kicks (Q/E or L/R KICK) love height; read striking.
  • Grab (G / GRAB) loves weight and timing; read grappling.
  • Dive (X / DIVE) and crawl WASD save light fighters who get dropped.

Open the official Controls panel from the main menu before you evaluate a roll—bad inputs feel like bad stats.

Treat every Cash spend like a ranked draft pick. A clear plan on this Players Hub beats twenty panic rolls after one loss.

FAQ

Frequently Asked Questions

Quick answers on codes, controls, builds, and cage fights.

What stats can I reroll in Ragdoll MMA?

Height (~5'3"–7'0"), wingspan (~5'11"–7'8"), and weight (~155–235 lb). Each combination changes kick power, reach, and get-up speed.

How much Cash is a reroll?

Single rolls are commonly about 30 Cash each. Confirm the live price in-game; Robux packs often grant around 10, 70, 120, or 180 Cash.

Does taller always mean better?

No. Taller fighters kick harder but are more vulnerable to takedowns. Match height to whether you prefer striking or wrestling.

Are game passes pay-to-win?

No. Jewelry, Tattoo Studio, Personal Gym, and Fighter Colors are cosmetic or training-focused. See the Game Passes guide for prices and details; combat power comes from your rolled body and skill.

Where is the full game passes list?

Open the Game Passes guide under Players for Jewelry, Tattoo Studio, Personal Gym, Fighter Colors, off-sale notes, and buying priority.

How do I get free Cash?

Redeem active promo codes such as SORRY4UPD (200 Cash) from the Codes button at the bottom of the screen.

Should I reroll during placements?

Avoid it. Lock a build, finish Placements 0/5 with consistent muscle memory, then experiment again in Unranked or Practice.